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Thursday
May292014

New Screenshots

I'm really excited to announce that we've got some new screenshots up and I can get into more details about what is happening with the game:
1. I switched the view from Ortho back to Perspective, but with the twist that it has a shallower Depth of Field.  This gives the look that you can see the game board, but still keeps a touch of perspective and vanishing points
2. I'm really excited about where we're headed with the lighting.  The green ooze levels in particular shine bright and reflect well with the bloom post processing we're doing
3. Particle effects will effect the scene dynamically.  For example when Roy casts a shield, the scene will light up blue
4. All the levels have been updated to house the new HD models

 

Monday
Apr142014

Vote Dungeon Crawlers in on Steam

If you have a registered account on Steam, please vote this up on Project Greenlight

http://steamcommunity.com/sharedfiles/filedetails/?id=247423119

Monday
Apr142014

OUYA Out & nVidia Shield versions out

This past friday saw the 1.35.4 Version of DC released to OUYA, and 1.35.7 version of DC released to Android, which included IAP support and Gamecontroller Support (inlcuding the nVidia Shield).

There are a few bugs I need to get to, which I will.  After that we're onto Blackberry and FireTV.  Blackberry is tested and working great, but I need Ayopa to get through the vendor process before we can launch on the platform.

I really want to work on the Windows 8 versions, but right now I have some problems with EZ GUI and I'm waiting to know what to do about it.

Stay tuned for more updates!

Friday
Apr042014

Other releases, Fire TV, nVidia Shield, etc.

So,

You know what? I thought porting would be the bane of my existence, but as each subsequent build goes out, I feel renewed vigor.  The idea that new platforms come out, and within a day or two I can submit my game to a new audience is an awesome thought to me.  That leads us to the Shield and Fire TV.

The good news is I reached out to the good folks at nVidia, and they reached back.  I've already added Shield controller support, so the next android version that goes out (1.3) will support the shield, and with a little luck, I'll get some good placement in the TegraZone and Shield Store.

I just submitted the latest OUYA build.  With any luck, it launches today.

Next up:

  • nVidia Shield
  • Amazon Fire TV
  • Blackberry

Friday
Apr042014

Ok... OUYA definitely goes out today...?

File this one under the: "If you didn't know it was broke, then it's not broke until the good folks at OUYA point out that's it's broke, then you fix it." category.  Really a fascinating bug, that had to do with a panel (in this case the store, and parchment panel) not being dismissed properly, which caused the hand cursor to not be dismissed correctly, which wreaked weird havoc on the system, not allowing the user to move through to the next level.

What was also funny about it was that the QA department explained it to me and i was like: "Uhhhhhh.. sure, whatever bro."

But you gotta hand it to them, they are dedicated to making sure games go out properly tested and working.  Goodonya, OUYA.