Ok, VR is cool...

Well, I figured it out, and its pretty neat.  Originally, i wrote a overhead text and healthbar manager that adds healthbars and overhead text objects dynamically into the scene and draws them to a screenspace overlay camera.  So, because i already had the manager, i made additional prefabs that were in a world space canvas, and when detecting VR i added those healthbars to the real world.  The result is pretty great.  Honestly, the whole VR thing is really coming together, and i played an entire level the other day and loved the experience.