Freeport: The city of adventure
This game is the culmination of two years of experimenting with different view angles, styles, and gameplay mechanics. We want Freeport to look, feel, and play, like a magical tabletop experience. It wasn't enough to make stylistic art that looked like real life miniatures, we want the player to feel like they are in a world, playing with actual minis.
The game takes place in a virtual world on a virtual tabletop. This will feel especially enhanced in VR. The table is your play space. There will be a 'back stage' where you can walk around the town, and when you enter buildings, we will build a 'front stage' that gives you a more intimate and detailed look of the world you are occupying
You will go through a real life process of picking out the type of character you want to play, opening a pack of minis, and painting them. We're using Unity Multipurpose Avatar, which means the possibilities are endless.
Built from real minis
We set out to make this game look as real as possible. To accomplish this, we licensed actual miniatures from companies that produce miniatures, and converted them to game-ready 3D models.
If it's in the game...
Whatever you can imagine is in a true tabletop experience you'll find here. You'll have a quest journal that magically fills itself in, a character sheet that does the same, dice, maps, etc.
Speaking of maps...
Did we mention maps? (We did) You'll get virtual versions of all kinds of mapping fun - from city maps to treasure maps.