Was able to add "trophies" today. Tiny little collectible versions of every character in the game that will function as satiating the appetite of the completionist. Also, we've gotten pretty good at the whole save/load thing in playerprefs, and i think we'll be able to get GameCenter integration in before launch. Keep your fingers crossed.
In other news, I also made my own vertigo effect for one of the cutscenes, which doesn't quite have the impact of the real thing, but still looks pretty cool. And we fixed all the old cutscenes for Super Death Knight boss fight.
And finally - I'm stupid. It's amazing how many times my brain functions in complete reverse. While trying to fix a bug that allowed the user to end his turn while his character was still moving, i added the following line of code:
if (!gDM.bFreeMove && gDM.bPlayerTurn && gDM.IsPlayerMoving())
i'll let you figure that one out for yourselves. I did this about 3 times today for different things.