And so it begins. We ship thursday, we started November 1st, 2010. The final five days of development lie before us, and i'm not going to say it'll take a miracle to get the game out the door feature complete, but it is gonna take a hell of a lot of work.
I feel really good about where we're at. Each chapter looks unique, I love our story, we have lots of variation and tactical changes as the levels go on. The game is balanced and tough. I think one thing that won't make it into the game by ship is the secret ending, but hey, there's always updates. And it's not like the iOS build is the only build, we still have PC, Mac, Android, Blackberry (and maybe even PSN/XBL) ahead of us, so lots of time to improve and make it better.
Wish us luck. We need it.